A downloadable game for Windows

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About:

  • Sky Levels is an experimental Hybrid Visual Novel (HVN)
    • Visual Novel (VN)
    • 3D exploration
    • Journal
  • Testing an Idea... A quick prototype, containing 10 to 15 minutes of gameplay. I'm still working on the 3D Models, Code, Soundtracks, Narrative, and more... Sorry in advance regarding the writing. English is not my primary language. These past years I've been learning a lot, including narrative development and other skills. I'm pretty happy with the progress!
  • Chapter 1, "Lost Anomaly"
    • Rhodes has been living in Underlights City for about 8 months. Each day, he struggles to remember what happened to him before he arrived. In this level of the sky, anomalies are the most dangerous threat, and the Zones protects cities and its surroundings from being discovered by these anomalies.
    • Estimation of 8 episodes:
      • Underlights City
      • Awakening Place
      • Dark Train
      • Home Found
      • Until Dark
      • Anomales Team
      • Tactical Strike
      • Source Control
      (However, due to changes in the next chapters, I might need to add 5 more episodes.)
     
  • Chapter 2, "HiSky"
  • Chapter 3, "Unknown Shadows"


(Early) Development Stage:

  • Version: 0.0.1
  • Executable: Short version for testing purposes
  • Progress / Updates: Very early stages, with only the first chapter roughly 1% completed and many features still missing. Check out my social media:
  • Support: If you like what you see, your support would mean a lot and be greatly appreciated. You can leave a review, support me on Patreon, or donate directly here on Itch.

  • Save File Notice: Save files may become incompatible with future updates. However, a system will be implemented to allow you to start from the latest updated scene.
  • Narrative: Main story is planned to include 3 chapters with several episodes. As the game is in its early development phase, the story may change and evolve over time.  Also, the narrative is linear, which means there's no special or different routes.
  • No Dialogue Rewind: Unlike typical visual novels, for now, this game won't allow going back in dialogue due to the  integration of 3D exploration, puzzles, and an inventory system. Nonetheless, I'm planning to implement this feature in the future.
  • Game Size: Although this test version contains only a few minutes of gameplay, the large size of the game is due to the inclusion of Surface and Environment Textures, Audio Files, 3D Models, and Others, that are not yet utilized.
  • Game Optimizaztion: Each VN image ranges from 100 to 200 KB. Due to the large number of images in the game, all VN images are loaded and read in real-time, rather than being stored in GPU memory.

  

System Requirements:

  • Minimum
    • OS: Windows 10 or Greater
    • DirectX Version: 12
    • Storage: 500 Mb
    • RAM: 2 GB Memory
    • GPU: (Untested)
    • CPU: (Untested)
     

Notes:

This is a work of fiction. Names, characters, businesses, places, events, and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental

Related Game (you might like):

I'm also working on another game, Lost Anomaly, set in the same universe. It’s a survival first-person game, in which the player plays as a robot, that will provide further details regarding the first chapter of Sky Levels.

 

Download

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Click download now to get access to the following files:

Sky Levels - 0.0.1.zip 355 MB

Comments

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(1 edit) (+1)

Looks interesting so far, explained the world and the MC well in just the intro demo alone! Though the MC does look a bit uncanny, like Scott Cawthon's furry character's which led to him making FNAF, and his feet look very spaghettified. But it overall looks great, including the aesthetic and atmosphere, and I also love the 3D exploration mechanic. Makes it unique compared to other VNs. Can't wait to see more :D

(1 edit)

I’m really glad you like it, thank you so much for the feedback!  I’m still refining the characters and other details. The main character’s material settings and lighting definitely need improvement to make it less uncanny. It’s a challenge, but I love challenges, and I’m confident I’ll overcome this one!  Let’s see what the future holds!  :D

(1 edit) (+1)

When picking up the hoverboard in the bedroom scene the digital clock says 07:00 AM (Don't know if it's intentional or accidental). I know this is in early development, but just wanted to let you know. Also from what I've seen so far the game is art is good, I hope it goes well development wise, not many 3D VNs out there!

The digital clock showing that time was indeed an accident, and I'll make sure to fix it. Thank you so much for pointing that out!  To be honest, I completely missed it since I’m working on so many scenes at the same time (including other games). Also, thanks so much for your feedback, it really means a lot to me! :D  It's encouraging to know that this game could have the potential to be a good visual novel.

(+1)

Wow, this seems really neat so far!

Thank you so much! I'm happy to hear that, and you've definitely put a smile on my face!  :D